Windows Azure Tools for Microsoft Visual Studio 2010 1.5 (September 2011)

Microsoft has released the latest version of Windows Azure Tools for Microsoft Visual Studio 2010 version 1.5(September 2011). Windows Azure Tools for Microsoft Visual Studio extend Visual Studio 2010 to enable the creation, configuration, building, debugging, running, packaging and deployment of scalable web applications and services on Windows Azure. Windows Azure™ is a cloud services […]

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Web Standards Update – HTML5 Support for the Visual Studio 2010 Editor

Web Platform and Tools team  announced the Visual Studio Web Standards Update. This adds better support for HTML5, CSS3 and new JavaScript features to ALL versions of Visual Studio. HTML5 moves fast, and this update will aim to keep up with it. It adds support to Visual Studio and the editor for HTML5, CSS3 and […]

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Debugger Canvas for Visual Studio 2010 Ultimate

If you have been through Microsoft DevLabs, you will find lots of cool tools or feature extensions under development and you can download and try at the very early stages of it’s development. One tool I came across today is “Debugger Canvas“. Debugger Canvas: Debugger Canvas is a new user experience for the debugger in […]

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Extensions in Visual Studio 2010

Microsoft Visual Studio 2010 comes with a nice feature that will allow us to download Productivity extension plugins from Visual Studio Gallery. Visual Studio gallery consist of tools/Project Templates/Controls (Productivity Extensions) that will enhance our application development capability. You can directly browse and install necessary extensions through “Visual Studio Extension Manager” located right under “Tools” […]

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Visual Studio 2010 Service Pack 1 and Hardware Rendering/acceleration

Microsoft Visual Studio 2010 RTM was released on 12-APR-2010, 1 year completed as of now. The major change of VS2010 was that it is a completely reworked and is completely developed in WPF(Windows Presentation Foundation).  Since it is based on WPF, Visual Studio 2010 performance is based on hardware rendering(using “3D Graphics”/VGA hardware). In order […]

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