Kinect for Windows–Development–Required Hardware’s

Abstract: The purpose of this blog post is to provide some insight in to hardware’s and software’s required for kinect for windows development. Introduction Kinect for Windows PC is a special set of Kinect hardware released by Microsoft, that designed to use with Windows PC. You require this piece of hardware of production usage of […]

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Must Read – Unleash the power of HTML 5 Canvas for gaming

An excellent article discusses about using HTML5 canvas for building browser based games using only HTML and Javascript. The <canvas> element is used to draw graphics, on the fly, on a web page. The power of HTML5 Canvas is that you can draw any 2D or 3D content within the canvas region using powerful HTML5 […]

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Enterprise Solution Patterns Using Microsoft .NET – Version 2.0

This is a little old document. But very useful for people who would like to learn more about “Enterprise Solution Patterns using Microsoft.NET” , by Microsoft Patterns & Practices This document is very good for referencing for common solution patterns and provides little more focus on ASP.NET based Solution Pattterns. Nice reference though!!.

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Kinect SDK for Windows–Quick Starts

Microsoft Research has released BETA of Kinect SDK for Windows a while ago. Which provides a set of drivers and managed API’s for develop applications that will utilize the Kinect for motion sensing technologies or applications. Download the 32-bit or 64-bit version of the Kinect for Windows SDK at http://research.microsoft.com/kinectsdk MSDN Channel 9 have a […]

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Apple Push Notifications Service API & C#

To start with Apple Push notifications I would have to first explain what is Push Notifications? In normal mobiles Push services are often based on information preferences expressed in advance. This is called a publish/subscribe model. A client might "subscribe" to various information "channels". Whenever new content is available on one of those channels, the […]

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My Experiment with Windows Phone 7

My Experiment with Windows Phone 7 Note: This article is a modified copy of a mail I passed to my team and removed all references to our work from the content. Since this is for information purpose only, I thought it would be helpful for the Developer Community out there. Recently few week back, I […]

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